Genetic Drift is a science fantasy role-playing game set in a near-future fictional universe where cybernetics, magic, and fantasy creatures co-exist. The world is a combination of cyberpunk and high fantasy in a time just beyond current modern day life where technology has become more advanced, government as we know it has collapsed, powerful mega corporations control everyday life, and magic/classical fantasy races have returned to the world, causing everyone to shift their views of what they once knew to be real.
Set on Earth in 2073, mega-corporations have taken over the world due to the collapse of the government in 2008. Corporations have begun to realize the necessity of corporate espionage and a new underworld society has emerged. This group consists of many freelancers who are willing to do walk in the path of shadows for an unknown corporate entity, pursuing the almighty credit stick. It's a dog eat dog world out there, after all.
Magic has made a resurgence, starting in 2011 with the birth of elf and dwarf children to human parents and the renewal of magical practice in full form. In current day 2073, a secondary genetic mutation event occurred with orks and trolls being born to parents, as well as people spontaneously turning into these two new races. New viruses began to circulate, turning people into what could only be described generically as vampires, werewolves and ghouls.
Meanwhile, technology has advanced to the point of cybernetics becoming the norm. Many who were once considered paralyzed have found new life in the advanced cyberware. Others have elected to give up perfectly "viable" bodyparts to replace them with augmented abilities. However, all this new technology has led to a different side effect: Cyberzombies. Nearly mindless beings who are far more machine than man.