How to How to Write a Newsletter for Your RPG Site

Keeping your members engaged as well as informed.

  1. Elena
    Newsletters are one of the least expensive - and most effective - public relations tools that exist for drawing attention to a website. By sending out a quality newsletter on a regular basis, you can keep people updated about your site and your story’s development, helping to build a strong relationship with the readers – your present and future writing community. It enhances the roleplayers' experience, it makes your site unique and you can also bring new members... or at least make your site’s activity better known.

    Writing a newsletter can be fun and this is another way of being a journalist, a creative writer. Moreover, the effort of creating a newsletter itself speaks volumes about your commitment to the site’s success. It gives you a competitive advantage over other sites who don’t, while informing them of your opinions, facts, and ideas on a wide variety of matters. It is important that your make your newsletter interesting and valuable enough that your readers enjoy it. For this purpose, first, gather all your ideas.

    The style of newsletter format varies. You can have a one-page newsletter that resembles an actual letter. It can introduce the intent of the letter, summarize what has occurred since the last letter, and it can itemize what your audience can expect until the next instalment. Or, as I recommend, the newsletter can be longer, with regular features like birthdays, milestones, new members, upcoming and past events, and a summary of how your story has been progressing.

    Typical content in a newsletter format is written in a professional, yet fun tone. Decide on a size, and how many articles can comfortably fit in it, while allowing room for photographs and other visuals. Graphics always add to the appeal of a newsletter, be them directly relevant or funny. Be professional in prose, grammar and subject, research your subjects, add your personality and assume a lighthearted tone. It will ensure that the information you are trying to convey will be easy to read and remember.

    For instance, in the introductory paragraph, you could welcome your readers to the new month and wish them well, or welcome the new members and new characters. This sets a friendly tone that will keep them reading, and also achieves involving your audience in the newsletter, so that it holds their attention and delivers the information they need to know. Another way to incorporate your community into the newsletter is to include also major milestones – IC and/or OOC birthdays, family events, etc. Encourage feedback, not only through votes and polls, but also through open questions.

    Newsletters only work when they are distributed to the readers on a regular and consistent basis. Decide on the relevant name and frequency of your newsletter and stick to them.

    Make the newsletter’s name memorable and unique, something that will grab the readers attention and make them remember your identity. Mine is titled “Histories and chronicles of the West Indies” because my site is a historical one located in the Caribbean, and it is posted by a special account – the Scribbling Scholar. For a Viking site, I chose “Chronicles of the Northern Realms” as a title, and the account posting it is Saga, the Norse goddess of history and poetry.

    Any frequency more than once at two weeks build unnecessary pressure on the staff writing it. A longer one issued monthly or at two months is preferable. The “Histories and chronicles of the West Indies” appears every 6-th of the month, the site’s anniversary, while the “Chronicles of the Northern Realms” appear every two months, on the 1-st, because the site’s activity is slower.

    What should a RPG newsletter comprise? By publishing a newsletter with a balanced mix of articles you'll better entertain your existing community. They'll look forward to publication date and be glued to your newsletter for the future, and you'll encourage new members by making your subject available to a wider audience.

    Think about the trends that occur month after month and figure out if there is anyway you could turn one into a regular feature. Try to assemble a diverse and lively assortment of newsworthy pieces. Some articles can be long, others short, different in tone and content. Start by remembering the elements you see in a newspaper or magazine, and adapt this mix to the specific of your site:
    • news articles
    • feature articles (for RPGs, this might be special events development)
    • personality profiles (spotlights and interviews with characters and players)
    • editorials (on any main theme)
    • columns (for RPGs, gossips and tips are good ideas)
    • new product announcements (for RPGs, it can be translated into statistics regarding the gender ratio, social groups ratio, new members/ characters, new rules, etc.)
    • good news/success stories (including thread spotlights where it is the case)
    • Q&A
    • Puzzles, contests, jokes, cartoons, tops
    • coming-attraction ads (announcement of future events)
    My monthly “Histories and chronicles of the West Indies” comprise:
    1. Welcoming of the new month and thanks to the active members
    2. Statistics regarding active members and active characters (grouped also on genders and social groups, so that anybody new or willing to make a second character to know what’s needed more)
    3. Welcoming of the new members and characters
    4. Character spotlight of the month and quote spotlight of the month (by a different character)
    5. Other administrative announcements (new rules, advertising, new contests or contest results, etc.)
    6. Interview with the spotlighted character (IC interview taken from the creative writing questions for characters. You might get inspired for these questions also from the freeform/ interview applications or from… those copybooks with questions in them you used to fill in in middle school; I guess they are called yearbooks in English, but I am not sure.
    7. Funny graphics, special announcements, IC advertising (eg, not in each issue, but sometimes, when the monthly plot justifies it, I have featured “Favourite watering hole” – an advertising IC for one of the taverns in the 5 islands we have in the game, focusing either on the tavern keeper, or on a barmaid. A friend of another site gave me two funny announcements which were published in two issues – one for joining the pirates, one for joining the Navy. When I had upcoming special community events or finalized ones, I advertised them here too).
    8. Interview with the spotlighted character’s player (take your questions from the interviews with writers)
    9. News and gossips from all the islands (actually the thread summaries twisted into gossips which might be true or the facts have been far-fetched to speculations).
    This content is adapted to the specifics of my Age of Sail historical site. You might find other specific aspects to adapt to them. Good luck, and have fun writing it!