The collaborative, web-based, massively multiplayer game Glitch began its initial private testing in 2009, opened to the public in 2010, and was shut down in 2012. It was played by more than 150,000 people and was widely hailed for its original and highly creative visual style.
The entire library of art assets from the game, has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)
Tiny Speck, Inc., the game’s developer, has relinquished its ownership of copyright over these 10,000+ assets in the hopes that they help others in their creative endeavours and build on Glitch’s legacy of simple fun, creativity and an appreciation for the preposterous. Go and make beautiful things.
All files are provided by Tiny Speck under the Creative Commons CC0 1.0 Universal License. This is a broadly permissive "No Rights Reserved" license — you may do what you please with what we've provided. Our intention is to dedicate these works to the public domain and make them freely available to all, without restriction. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects.
Note: the Glitch logo and trademark are not among the things we are making available under this license. Only items in the files explicitly included herein are covered.
There is no obligation to link or credit the works, but if you do, please link to glitchthegame.com, our permanent "retirement" site for the game and these assets. Of course, links/shoutouts to Tiny Speck (tinyspeck.com) and/or Slack (slack.com) are appreciated.