Newhaven
Original

A Sci-Fi Survival Roleplay

The Lastlight was not meant to be remarkable.

It was one of the Horizon Fleet’s quieter vessels, carrying passengers who did not rate priority elsewhere: convicts earning reduced sentences, settlers without the means for better passage, overworked medics and scientists, and a small military contingent assigned to keep the peace if necessary. Everyone boarded with the same expectation — cryo-sleep on Earth, and waking on a prepared colony world chosen years in advance.

That is not what happened.

Something went catastrophically wrong in transit. The Lastlight fell out of formation, missed its destination entirely, and executed an emergency crash landing on an uncharted planet. Automated systems woke the entire ship at once. The landing was survivable. The aftermath is uncertain.

Newhaven is a character-driven survival roleplay that opens immediately after that impact.

There are no settlements.
No established factions.
No prepared infrastructure waiting beyond the wreck.

The crashed ship is the only shelter, the only landmark, and the only thing holding thousands of confused survivors together. Everything else — cooperation, conflict, leadership, culture — will take shape through play.

The planet itself is alive and unfamiliar. Its ecosystems are active, responsive, and often unsettling in ways that defy easy explanation. Some native species tolerate human proximity. Some do not. A few are capable of forming deep, lasting bonds, shaped by circumstance, temperament, and the choices made in moments that matter.

No one knows what exists beyond the treeline yet.
Discovery unfolds over time.

This is a slow-burn RP about survival gradually becoming society.

Players may write convicts, settlers, crew, medics, scientists, or military personnel. Specialists and civilians alike wake injured, disoriented, and facing the same unknowns.

Authority is uncertain. Trust must be built. Consequences carry forward.

Every character arrives with potential.
What becomes of it is part of the story.

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