Geronimo

"You can't stop the signal..." The signal's out. What's next?

"You can't stop the signal..."

Those were the words uttered so infamously six months ago. And while the sentiment may be true, Mr. Universe, or whatever his name is, forgot one crucial part, one facet of the human condition that makes it all grind to a halt. People are so gorram stupid.

The year is 2519. Six months post-signal, and no one knows what to believe anymore. While the illegal broadwave broadcast was quickly condemned, many see it as yet another sign that the Alliance is up to no good, and can't be trusted. Alliance infrastructure is beginning to crumble, and a second Unification War is brewing. As neighbor begins to distrust neighbor, Browncoats are being pulled out of the back of closets, and the upcoming Unification Day is becoming a tenser subject by the minute.

As the regular supply lines begin to degrade, the need for cargo haulers and smugglers is at an all-time high. Enter people like Clayton Stanton, a captain whose abilities and grace under pressure are only matched by his cold demeanor. In this hostile climate, it was people like him that got people what they wanted, no matter the cost. Finding himself on the edge of the core, on the planet of Albion, Clayton is short on credits, short on job opportunities, and even shorter on patience. But his work is too important to let go. And it seems as though he's looking for a few extra crew.

The Geronimo is a play by NOVA simulation set within the Firefly/Serenity universe.