Columbines & Wizardry

marauders :: first war :: 1978

In 1978, the wizarding world is divided in as many ways as one can
imagine. In the years of the First War, right and wrong are more 
complicated than they first appear and everything is changing. It is the 
era of choosing and no one can escape it entirely, no matter how 
powerful or nondescript. Everyone is afraid that the ending they're
fighting for won't come true - or won't come true fast enough.
Join the fight: dream of COLUMBINES AND WIZARDRY.